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EU Textiles Ecosystem Platform

Online Module on AR & Virtual Prototyping in Textiles

Library and support resources

17 December 2025

Online Module on AR & Virtual Prototyping in Textiles

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A timeline showing the evolution of wearable and mobile technology.

This module covers the basics of AR in textiles, exploring hardware, software, SDKs, and tools like Zappar and ZapWorks. It also introduces virtual prototyping and its role in the industry, enabling learners to compare AR technologies, create AR experiences, and apply these concepts to textile applications.

Publishing org

TEX4.0 Project

Topics
Geographical descriptors

Albania

Armenia

Austria

Belgium

Bosnia and Herzegovina

Bulgaria

Croatia

Cyprus

Czechia

Denmark

Estonia

EU-27

Finland

France

Georgia

Germany

Greece

Hungary

Iceland

Ireland

Italy

Kosovo

Latvia

Liechtenstein

Lithuania

Luxembourg

Malta

Moldova

Montenegro

Netherlands

North Macedonia

Norway

Poland

Portugal

Romania

Serbia

Slovakia

Slovenia

Spain

Sweden

Switzerland

Türkiye

Ukraine

Other

Organisation Type

Other

  • Transition Pathway's building blocks

    • Skills

    • Social dimension

    • Sustainable competitiveness

  • Industrial ecosystems

    • Retail

    • Textile

  • Textiles ecosystem areas

    • Fibres, yarns and fabrics

    • Apparel and clothing accessories

    • Household/interior textiles

    • Technical textiles

    • Leather and fur

    • Footwear

    • Research and Innovation

    • Technology and Machinery

    • Waste management, reuse and repair

    • Business support and Communication

    • Not area specific (interested in more than one of the above)

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This module explains the fundamentals of AR and how it is used in the textile industry. Learners explore AR hardware, software, development kits, and practical tools such as Zappar and ZapWorks. The module also introduces virtual/digital prototyping and its relevance for textile users.

📚 Learners will know:

  • differences between AR and VR
  • characteristics and evolution of AR technologies
  • AR hardware, SDKs, and platforms
  • how to create an AR experience
  • fundamentals of virtual/digital prototyping

🎯 Learners will be able to:

  • provide examples of AR hardware
  • identify virtual prototyping tools
  • compare AR software
  • summarise key AR and virtual prototyping principles
  • provide textile-related examples

You can find this module, along with the full training catalog, at the following link: https://project-spaces.eu/tex4.0/

Documents

AR & Virtual Prototyping in Textiles
English
(3.27 MB - PDF)
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